DRAKHYSYS INFINITY WORKBENCH V4.8.8.22

NEW IN V4.8.8.22 — CRE / CHR OPCODE EFFECT EDITOR

CREATURE EDITOR and CHARACTER EDITOR now include an EFFECTS / OPCODES tab.

You can:
- inspect every embedded CRE effect/opcode
- choose opcode #0 through #367
- add a new opcode
- update an existing opcode
- duplicate an opcode
- remove an opcode
- edit target, power, Parameter 1, Parameter 2, timing, duration, probabilities,
  resource resref, dice, saving throw, save bonus, special, school/primary type,
  resist/dispel flags, Parameter 3 and Parameter 4

Adding/removing effects rebuilds the CRE effect table and updates the effect count.
For CHR files, the embedded CRE length in the CHR header is rebuilt automatically.

OPCODE NAMES
- A compact opcode catalog is included with short functional names/parameter labels.
- Long EEKeeper descriptions are not bundled.
- The editor can load your own bgEEEffects.dat or EEKeeper ZIP directly at runtime.
- Unnamed newer opcodes still remain selectable by number.

VALIDATION
- Tested against the two supplied CHR V2.0 samples (OH1FIGHT.CHR and OH2MAGE.CHR).
- Each contains an embedded CRE V1.0 with 6 effects.
- Add opcode 365 -> effect count 7 and CRE grows exactly 0x108 bytes.
- Remove it -> original CRE is restored byte-for-byte.

V4.8.8.21 FEATURES REMAIN
- Creature editor
- Character editor
- Direct BAM/BAMC V1 resizer
- all previous workbench area/animation tools
